Inktober Character Challenge: Dayus Blanchard
A step-by-step character study of Dayus Blanchard, an orc–tiefling gunslinger designed for Inktober. This entry tracks the whole process from pencil sketch to final colours.
This is the messier side of Phyonix Design – doodles, character art experiments, drawing challenges and all the things I’m learning along the way.
Logos and menus are one thing. Teaching myself illustration, anatomy and full character pieces (including certain very buff dragonborn monks) is an ongoing adventure.
Most of what you’ll see here is work-in-progress, studies or “I wanted to try a thing”. It’s all about improving, not perfection.
A step-by-step character study of Dayus Blanchard, an orc–tiefling gunslinger designed for Inktober. This entry tracks the whole process from pencil sketch to final colours.
A full process breakdown of Infinite, my shadow genasi rogue. From loose pencil concept to clean lineart and final coloured rendering, this piece explores his distinct silhouette and mohawk-like shadow plume.
A single-bay compost bin built from recycled pallets for the frame, reinforced with new wire mesh and topped with a new chipboard lid. Designed to be sturdy, pest-resistant, and easy to access, this build combines salvage practicality with proper structure where it matters.
A dual-class wanderer inspired by traditional kenku silhouettes. Coin Clink blends warlock magic, ranger poise and rogue cunning, shown here from sketch to finished render — scythe, stormy feathers and all.
A stylised exploration of NoWhere, a sharp-eyed tiefling rogue with mismatched gaze, twin blades, and a quiet confidence. This entry shows the full workflow from rough concept to finished illustration.
A stylised take on Sebastian G. Dornez, the impeccably dressed but startlingly capable servant from the Vaesen TTRPG campaign. This piece captures his refined appearance contrasted with his ready-to-fight stance, presented from sketch to full colour.
A bruiser with faith and fury in equal measure, Lanth Thaeylotte blends paladin resolve with barbarian grit. This piece shows his cyborg eye, heavy armour plating and spiked mace evolving from rough sketch to finished artwork.
Mugen combines the discipline of a monk with the divine strength of a cleric. This piece highlights her confident stance and battle-worn dragonborn features, shown from original pencil draft to full colour rendering.
The undisputed matriarch of the neighbourhood, Mamma Rigeegee brings equal parts intimidation and domestic charm. Curlers in, apron tied, rolling pin ready — this entry shows her evolution from rough pencil sketch to fully coloured portrait.
A chaotic trio disguised as one ‘normal-sized’ adventurer. Two goblins and a kobold stacked in a trenchcoat, trying extremely hard to look inconspicuous. This piece tracks the jump from playful pencil concept to polished full-colour illustration.
Right now I’m focusing on figure drawing, dynamic poses, and turning my scribbles into more confident, finished illustrations. The goal isn’t to become a full-time character artist, but to add more storytelling and personality to the design work I already do.
If you’re curious about process or want to collaborate on character art, TTRPG visuals or similar projects, feel free to reach out.